008 |
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130712s2014 nyua c 001 0 eng d |
010 |
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|a 2013027475
|
020 |
|
|a9781477760154 (hbk.)|cNT$1328
|
040 |
|
|aDLC|beng|cDLC|erda
|
041 |
0
|
|aeng
|
050 |
00
|
|aGV1469.3|b.W66 2014
|
082 |
04
|
|a794.8|bW873|223
|
095 |
|
|aLX|bLEEG|pBE|tKCL|d546|e|cXE0008375
|
100 |
1
|
|aWood, Alix.
|
245 |
10
|
|aVideo game designer|cAlix Wood.
|
260 |
|
|aNew York|bPowerKids Press|c2014.
|
300 |
|
|a32 p.|bill. (chiefly color)|c23 cm.
|
490 |
1
|
|aThe world's coolest jobs.
|
500 |
|
|aIncludes index.
|
505 |
0
|
|aWhat is a video game desinger? -- Pioneers of play -- Different types of games -- Getting started -- Creating a concept -- Finding the look -- Animation on the move -- Sounds great! -- Console technology -- Gaming to learn -- Games accessible for all -- Making connections -- Still want to be a video game designer?.
|
650 |
0
|
|aVideo games|xDesign|xVocational guidance|vJuvenile literature.
|
650 |
0
|
|aVideo games industry|xVocational guidance|vJuvenile literature.
|
830 |
0
|
|aThe world's coolest jobs.
|
990 |
|
|aAges 9-13
|