008 |
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180309s2019 mnua j b 000 0 eng |
010 |
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|a 2018010606
|
020 |
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|a9781543536102|q(pbk.) |cNT$301
|
020 |
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|a9781515766599|q(hardcover)
|
040 |
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|aKCIS|beng|cKCIS|eAACR2
|
041 |
0
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|aeng
|
042 |
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|apcc
|
050 |
00
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|aQA76.9.V5|bZ58 2019
|
082 |
00
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|a006.8|223
|
100 |
1
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|aZiter, Rachel.
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245 |
10
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|aAnimation and presentation from Scratch |cby Rachel Ziter.
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260 |
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|aNorth Mankato, Minn. |bCapstone Press|cc2019.
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300 |
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|a48 p. |bcol. ill. |c28 cm.
|
490 |
0
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|aDabble lab. Code it yourself 4D
|
490 |
0
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|a4D an augmented reading experience
|
504 |
|
|aIncludes bibliographical references (p. 45).
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520 |
|
|aLearn the basics of coding using Scratch by focusing on simple coding techniques and language. This visual, hands-on guide will teach junior makerspace users how to recreate stories, make their stories, create presentations, and construct unique quizzes, all using Scratch. Download the Capstone 4D app to access a variety of bonus content--|cProvided by publisher.
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521 |
1
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|aAges 8-10.
|
650 |
0
|
|aVirtual reality|vJuvenile literature.
|
650 |
0
|
|aThree-dimensional display systems|vJuvenile literature.
|
650 |
0
|
|aPresentation graphics software|vJuvenile literature.
|
650 |
0
|
|aScratch (Computer program language)|vJuvenile literature.
|
095 |
|
|aLX|bLMEF|cXME000841|d441-3|eZ82|pBME|tKCL
|